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The HotKey Editor

The Hotkey Editor allows you to attach functions to any keystroke
combination. Hotkeys are effectively the same as standard Opus
buttons which are called directly by the press of a key rather than
with a mouse click. Although you could always attach hot keys to
the traditional Opus buttons and menus, Opus 5.5 now allows you
to define a specific set of independent hot keys. As with Opus
buttons, menus and scripts, a Hotkey may define a set of
instructions which includes any mix of AmigaDOS, Workbench,
ARexx, Script or internal Opus 5 commands.
Hotkeys can be Local, only accessible from within Opus 5, or
Global, accessible from anywhere in the system as long as Opus 5
is running.
Items: Shows the list of currently defined Hotkeys. On the left
is the name of the Hotkey function. On the right is actual hot
key combination that triggers this function.
Item Name: This allows you to enter or modify the name of
the Hotkey you have selected from the list above.
Add: Adds a blank Hotkey definition at the end of the list.
Insert: Adds a blank Hotkey definition before the one
currently highlighted in the displayed list.
Duplicate: Adds a copy of the currently selected Hotkey
definition at the end of the list.
Delete: Remove the selected Hotkey definition.
Edit: Calls the Function Editor which allows you to make
changes to the selected Hotkey. You can also edit a Hotkey
definition by double-clicking on its entry.
System-global Hotkey: Installs the selected hotkey into the
Amiga Commodities system which makes it available
throughout the system. By default, this is not selected and the
hot key will be active only when Opus is the active program.
Save: Saves the currently displayed set of Hotkeys to disk and
updates the Hotkeys used by the system. Note that this saves
the Hotkeys using the 'current' filename, i.e. the same name
under which they were last loaded. Any previous file of this
name will be overwritten.
Use: Updates the Hotkeys used by the system but does not
save them to disk.
Cancel: Cancels all changes you have made to the Hotkeys.

The Hotkey Editor Menus

As with the other editors in Opus 5, there are extra options
provided by menus. These are:-

The Project Menu
New: Creates a new blank Hotkey list.
Open: Displays a file requester allowing you to load a new set
of Hotkeys.
When first run, Opus uses a default filename for the Hotkeys.
Once you load a new set of Hotkeys using a different name,
this new name will be kept and used internally as the reference
to that set of Hotkeys. If you subsequently save the particular
set of Hotkeys, it will be saved under this name unless you use
the SaveAS option. If you save the Environment, this 'new'
filename will be stored with the environment.
Save: Saves the displayed set of Hotkeys to disk under the
current name.
SaveAs: Saves the current set of Hotkeys but allows you to
select a new filename.
Quit: Same as Cancel above.

The Edit Menu
Reset to Default: Resets the Hotkeys to the default set as
defined when you installed Directory Opus 5. Because there
are many settings, these defaults are not actually built-in to
Opus 5, instead Opus will look for and load special default
files.
Last Saved: Reloads the last saved set of Hotkeys and resets
the display.
Restore: Restores the Hotkeys to the state when you first
opened the Hotkey Editor.

Sample HotKeys
A simple example of a Hotkey would be to display a specific
directory or disk. For example, add a Hotkey as follows:-
Name: Read "RAM"
Key: lalt r
Command: SCANDIR "RAM:"
Pressing the LALT plus the 'r' key will display the contents of
your Ram Disk.